My Profile
Works Done
Direct X
Directx Version: 10
Game: Solar system

This Directx 10 application is created with the intent of exploring the capabilities of the DirectX functional pipeline, An interactive 3D application using Direct X 10 content of sound, texture and ligthning , 3d models, stencilling and shading .
The application uses Frank Luna’s d3dUtility framework .
download excutable file at : https://drive.google.com/file/d/0B1CnClojyzF1ckxVVGk0T2lYRHc/edit?usp=sharing
Direct X Prototype
Direct X version: 10
Game: Arbalest(prototype)
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Arbalest is Directx Application created as a part of Assesment for programming games 2 module . the application is a playable prototype devloped from scratch using rastertek's DrectX 10 tutorial framework . Arbalest inspired from my work for PS2/linux prototype (sky slinger).
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application of vector , tranformation matrices and collison of bodies.
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projectiles,terrains,lighting including post processing effects blur and fog.
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Random and procedural content genration .
Ps2/Linux Prototype
Engine: Ps2 framework
Game: Consosle prototype ( sky slinger )
The application was developed with aim of exploring the techniques to develope and critically evaluate a prototype 3D game /graphics application using the capabilities of ps2 game console in the given time period.
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evaluation of console system architecture and perfomance with specific refenrce to 3d issues.
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evaluation of console game techniques . implelenting in the input system and developing the 3d game programming technniques in the given limited resource for console .
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design and creation of console game application.
Console game Pc and Xbox
Engien : Unreal Engine
Game: TochiTochi (prototype)
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The prototype is a 3d plat former for pc and xbox developed with a group of students from various department of the creative school of art and media structured to be a studio. Apart from evaluation, the prototype was developed with the aim of further publication and funding. The prototpe uses unreal technology.
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Designed and developed the proposed game as a part of group.
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Played an active part of programming in development team
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Effective contributed upon team’s ability to meet the challenges.
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implementation of dynamic camera, movement of avatar, air control and checkpoint.
Graduate Research Prototype
Engine: Unreal 3.0
Devlopment kit : MOBA and UT
Paper : Dynamic Game play mechanics
The research includes critically reviewing of all the hybrid games and techniques involved in a gameplay, similarity in the game techniques are critically reviewed and author attempts to take the best methods of all the techniques and create an effective prototype demonstrating the learning. Critical evaluation process was done on the prototype by the group composition of developer, designer, and end user.
Research prototype
The dynamic game mechanics which enables the player to experience the gameplay in 2 different perceptions with ability for player to switch between perceptions in a MOBA inspired environment